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 Neko Akuma

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Windy-tan

Windy-tan


Posts : 112
Join date : 2009-10-01
Age : 29
Location : Anywhere that has catnip...

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PostSubject: Neko Akuma   Neko Akuma EmptyFri Oct 02, 2009 11:35 am

Name: Neko Akuma

Generation: 7

Pic or discription: Not too different from a normal Knightmare. The head is modified to resemble much like that of a cat's and an extendable tail was added. The tail has three prongs at the tip to peirce the metal exterior of opposing Knightmares. Psyco Neko is painted completely silver with it's head, tail, an arm, and a leg orange.

Weapons:
-Retractable claw-like blades the three times the size of a Knightmare's finger implanted on the hands
-Retractable guns implanted on the forearms, weak but effective as it can fire rapidly

Megaweapons: The tail. The three prongs on it can peirce almost any material. It can also send a powerful electrical discharge that can shock the entire Knightmare and the pilot. Although the shock to the pilot is much much weaker.

Other: Psyco Neko can go up to a little over 11 times the speed of regular Knightmares.


Last edited by Niki on Sun Oct 04, 2009 1:22 am; edited 2 times in total
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Xeno vi Britannia
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Xeno vi Britannia


Posts : 97
Join date : 2009-10-01

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PostSubject: Re: Neko Akuma   Neko Akuma EmptyFri Oct 02, 2009 11:36 am

Hmmm.. approved... only if you lower the speed to 11x the speed of a normal one.
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Windy-tan

Windy-tan


Posts : 112
Join date : 2009-10-01
Age : 29
Location : Anywhere that has catnip...

Neko Akuma Empty
PostSubject: Re: Neko Akuma   Neko Akuma EmptyFri Oct 02, 2009 11:37 am

Done...
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PostSubject: Re: Neko Akuma   Neko Akuma Empty

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Code Geass D2 :: OoC :: Knightmare Creation-
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